Found and expand
Found your city, send troops to defeat the guards of the wilds and settle the land. Your lands must stay connected — cut-off land stops producing — and everyone sees your realm grow on the map.
A free browser strategy game · one map shared by everyone
灰 潮 王 座
The Grey Tide swallowed the old world, and the throne in the Royal City has stood empty for three hundred years. Now the tide is ebbing, land by land — raise your city on a continent shared by every player, forge alliances, wage war, and be crowned.
Plays in your browser, nothing to download · Start as a guest in one click · No pay-to-win
Found your city, send troops to defeat the guards of the wilds and settle the land. Your lands must stay connected — cut-off land stops producing — and everyone sees your realm grow on the map.
The whole world moves from the Stone Age to the Age of Gunpowder on one schedule: new materials for your city, new troops in your barracks, and research and policies that set your course.
Band together with lords you trust: share intel, garrison each other, and strike together at an agreed hour. In the last two weeks of every expansion, alliances fight for the Royal City.
The whole world is one great hex map, and every player is on it. Every tile you hold is there for all to see.
An age is not one player’s business: the whole world opens the next age on a schedule, and researching its entry technology takes you there. Every building changes its materials with the age and gains details with each level.
When the Grey Tide rose, people fled in every direction — and three hundred years later each has returned with its own craft. Choose your people once your city stands: its bonuses always apply, and your clan hall can train its unique troops.
When the Grey Tide rose they climbed above the snowline and carved their towns into the rock; they know quarrying, smelting and holding a wall
Unique troops:Stoneshield, Tower Shield, Falxman, Halberdier, Highlander
They rode deep into the grasslands and kept ahead of the tide; three hundred years on the move, and the saddle is their home
Unique troops:Horse Tamer, Horse Archer, Lance Rider, Eagle Rider, Winged Hussar
They hid in the old woods where the mist could not reach, lived by the bow, and learned to hide what they own where no one will find it
Unique troops:Javelineer, Blowgunner, Ski Archer, Ranger, Jäger
They took to their boats and drifted at the edge of the mist for three hundred years; they have seen every coast and will trade in anything
Unique troops:Harpooner, Sea Raider, Reaver, Corsair, Boarder
The tide carried 36 figures of legend over from another world, and more of them wake with every age. They follow only lords of great renown: you pay them in gold, and the famous ones will not come unless your renown is high enough.
No one holds the Realm alone.
Every world follows this schedule from the day it opens. Worlds are never wiped: when an expansion arrives, the Grey Tide pulls back once more and reveals a new continent.
Payments only ever buy cosmetics and expansion passes — never speed-ups, resources or troops, and no loot boxes. Resources and gold are earned in the game.
The server never stops: resources keep flowing, and building, training and marching go on. A shield rises when you are raided, and daily losses are capped.
Your lands and cities stay. With every expansion the Grey Tide pulls back to reveal a new continent and open new ages.
Fall 2 or more ages behind the world and building and research take only 50% of the time and cost; newcomers found their cities on the newest land.
It is free to play. We only sell cosmetics and expansion passes — never power, speed-ups or resources, and no loot boxes.
Nothing to download — it plays in your browser. It is best on a computer; phone and tablet browsers can open it too, though touch controls are still being polished.
Yes. You start as a guest in one click, and your progress is kept in that browser. Link an email, Google or Facebook to carry on from any computer. Founding or joining an alliance requires a linked account.
The server keeps everything going: resources flow, and building, training and marching continue. A shield rises when you are raided, part of your warehouse can’t be plundered, and daily losses are capped. When you return, a welcome-back panel tells you what happened.
No. Your lands and cities stay. With each expansion the Grey Tide pulls back to reveal new land and open new ages, and the Royal City is contested again.
Never. Once an expansion begins, newcomers found their cities on the newest land, where the cradle provinces are protected by the Old Pact; players 2 or more ages behind pay only 50% of the time and cost for building and research.
Link your accounts, found an alliance and join it: chat in the alliance channel, share intel, garrison each other’s cities and rally together against your enemies.
There is still plenty of open land in the Realm, waiting for your first city.
Play free now