No one holds the Realm alone

Alliances

Band together with lords you trust: share what you see, garrison each other’s cities, and strike together at an agreed hour. In the last two weeks of every expansion, alliances fight for the Royal City — and the one holding it at the end is crowned.

Forging an alliance

Allied lands join into one, and the map shows at a glance who stands with whom.

  • One houseAllies cannot raid, conquer or scout one another, and a pass held by an ally is as free to cross as your own.
  • One bannerThe map is coloured by alliance: allied lands share one colour, and every name carries the alliance’s tag.
  • Founding and joiningFounding an alliance costs 500 Gold, and the founder becomes its leader. Others apply and the leader or an officer accepts them — or the alliance can be left open to all. An alliance has up to 10 members and 2 officers.

Founding or joining an alliance, and speaking in its channel, require a linked account (email, Google or Facebook). After leaving or being removed from an alliance, you must wait 12 hours before joining or founding another.

In gameThe Golden Khan besieged: six allies march in from every side and strike together at the agreed hour

Sharing what you see

What your allies see, you see too.

Alliance channel

Talk with your allies and set the hour in the alliance channel at the bottom left; whenever one of you scouts someone, the channel reports it.

Shared intel

Intel scouted by any ally is seen by the whole alliance, and the odds in your raid view are reckoned from it.

Allies in danger

Your map shows your allies’ armies and any enemy marching on them, and you are warned the moment an ally comes under attack.

Garrisons and rallies

When one lord’s army is not enough, several march as one.

  • GarrisonsStation troops in an ally’s city. When raiders come, the lord’s own troops and every garrison fight as one army, behind the lord’s walls and under the lord’s defending general, and losses are shared by each house’s troops. How many a city can house depends on its town hall (50 troops per level); the owner can recall them at any time, and the lord can send them home.
  • RalliesPick an enemy capital and the hour to strike (1–36 hours ahead); each ally marches to its walls and waits. At the appointed hour everyone beneath the walls merges into one great army and fights a single battle, led by the rally leader’s general and bonuses. Plunder is shared by how much each house’s surviving troops can carry, and renown by what each contributed.
Strike together at the appointed hour: battles are resolved by the server and replayed round by round

The contest for the Royal City

The throne has stood empty for three hundred years, waiting for an alliance to take it.

  • Two weeks every expansionThe Royal City is contested in the last two weeks of every expansion: days 21–35, days 63–77.
  • Only a rally can take itIts guards are far too strong for raids or conquest; only an alliance rally, several houses striking together, can take it. The Royal City is far from the outer lands, so a rally can wait up to 36 hours for distant allies to arrive.
  • Take it, then hold itDefeat its guards and the Royal City belongs to the alliance that called the rally, whose members can garrison it. Another alliance may rally against it in turn — defeat the defenders, and the city changes hands.
In gameKnights ride west across the isthmus and take the Royal City together — its spire now flies their banner

The crowning

The moment a round of the contest ends, the alliance holding the Royal City is crowned: a crown is set before its tag for good, a monument rises in the city, and its leader’s name is written into the Chronicle’s list of High Kings, to be handed down from age to age.

The crowned alliance then reigns until the next expansion, and the Royal City cannot be contested in the meantime. In the last two weeks of the next expansion the contest begins again, and the reigning alliance must hold the city.

Playing with friends

  1. Link your accountClick your name in the top bar and link an email, Google or Facebook. Your progress stays, and you can carry on from any computer.
  2. Found or joinOpen “Alliance” in the top bar to found an alliance or apply to a friend’s. Settle close to each other so your lands can join up.
  3. Set the hourAgree in the alliance channel whom to strike and when, then each send your troops to the rally.

The throne is still empty

There is still plenty of open land in the Realm, waiting for your first city.

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