Gallery

Everything in the game is drawn in code: an old-map style for the world, flat silhouettes for cities and troops.

In-game footage

All recorded in the game, on a test world with time sped up: hours of marching and settling pass in seconds.

In gameA new city sends out its troops: in twenty-odd seconds its realm grows from 7 hexes to 35
In gameThe Golden Khan besieged: six allies march in from every side and strike together at the agreed hour
In gameKnights ride west across the isthmus and take the Royal City together — its spire now flies their banner
In gameThe moment The Southern Ebb begins: the Grey Tide recedes in the south and Ebbshore rises from the sea

Screenshots

A city in five ages

Troop codex

Troops of each age

Stone Age

Club WarriorInfantry
SlingerRanged
Beast RiderCavalry

Bronze Age

Bronze SpearmanInfantry
Composite ArcherRanged
ChariotCavalry

Iron Age

Iron InfantryInfantry
CrossbowmanRanged
Heavy CavalryCavalry

Medieval Age

PikemanInfantry
LongbowmanRanged
Plate KnightCavalry

Gunpowder Age

GrenadierInfantry
MusketeerRanged
DragoonCavalry

Unique troops of the Four Peoples

Highlanders

StoneshieldStone Age
Tower ShieldBronze Age
FalxmanIron Age
HalberdierMedieval Age
HighlanderGunpowder Age

Steppe Folk

Horse TamerStone Age
Horse ArcherBronze Age
Lance RiderIron Age
Eagle RiderMedieval Age
Winged HussarGunpowder Age

Forest Folk

JavelineerStone Age
BlowgunnerBronze Age
Ski ArcherIron Age
RangerMedieval Age
JägerGunpowder Age

Tidefolk

HarpoonerStone Age
Sea RaiderBronze Age
ReaverIron Age
CorsairMedieval Age
BoarderGunpowder Age

The throne is still empty

There is still plenty of open land in the Realm, waiting for your first city.

Play free now