Alliance channel
Talk with your allies and set the hour in the alliance channel at the bottom left; whenever one of you scouts someone, the channel reports it.
No one holds the Realm alone
Band together with lords you trust: share what you see, garrison each other’s cities, and strike together at an agreed hour. In the last two weeks of every expansion, alliances fight for the Royal City — and the one holding it at the end is crowned.
Allied lands join into one, and the map shows at a glance who stands with whom.
Founding or joining an alliance, and speaking in its channel, require a linked account (email, Google or Facebook). After leaving or being removed from an alliance, you must wait 12 hours before joining or founding another.
What your allies see, you see too.
Talk with your allies and set the hour in the alliance channel at the bottom left; whenever one of you scouts someone, the channel reports it.
Intel scouted by any ally is seen by the whole alliance, and the odds in your raid view are reckoned from it.
Your map shows your allies’ armies and any enemy marching on them, and you are warned the moment an ally comes under attack.
When one lord’s army is not enough, several march as one.
The throne has stood empty for three hundred years, waiting for an alliance to take it.
The moment a round of the contest ends, the alliance holding the Royal City is crowned: a crown is set before its tag for good, a monument rises in the city, and its leader’s name is written into the Chronicle’s list of High Kings, to be handed down from age to age.
The crowned alliance then reigns until the next expansion, and the Royal City cannot be contested in the meantime. In the last two weeks of the next expansion the contest begins again, and the reigning alliance must hold the city.
There is still plenty of open land in the Realm, waiting for your first city.
Play free now